Brewster Kahle accepting the “Project Owl”, which he was awarded by the Dutch Wikipedia community. Telderszaal, Academiegebouw (Leiden). Wiki info.
The Internet Archive was recently honored for its valuable contribution to the Dutch-language Wikipedia community at an event at Leiden University in the Netherlands.
Internet Archive founder Brewster Kahle accepted the 2024 Project Uil award at a March 18 gathering of prominent figures in the Dutch open knowledge movement including librarians, archivists, scholars, and representatives from national cultural institutions.
The WikiUilen awards have been given out since 2015 on behalf of the Dutch Wikipedia community in recognition of hardworking Wikipedia volunteers and organizations. Candidates in eight categories (project, writer, editor, newcomer, etc.) are nominated and voted on by fellow Wikipedians. The Internet Archive received the project award and a small replica of an ancient Greek owl sculpture. (“Uilen” in Dutch translates to “owls” in English.)
“The owl is a symbol of wisdom,” said Ronald Velgersdijk, organizer of the Dutch awards, in presenting the statue to Kahle. “We give this project award because the Internet Archive is very important for sharing knowledge and it is very important for Wikimedia. We use it a lot to cite our sources and find information.”
In a concerted effort to ground the information ecosystem in facts, Kahle explained how the Internet Archive has prioritized obtaining and digitizing books referenced in Wikipedia. Since 2016, the Internet Archive has identified and fixed more than 22 million broken links in over 200 language editions of Wikipedia. By pointing readers back to archived web pages in the Wayback Machine and digital books available online, the aim is to increase the credibility of Wikipedia with reliable links and sources, he said.
“The partnership between Wikipedia and the Internet Archive is very strong and growing,” Kahle said.
Watch the Wiki Owl presentation to Internet Archive
Jos Damen, a librarian at Leiden University, helped host the event, which drew nearly 100 attendees. An advocate of open access publishing and a Dutch Wikipedian with over 1 million edits, Damen said he admires the work of the Internet Archive and leans on its resources.
“First and foremost of value is the presence of websites in the Wayback Machine,” Damen said. “As librarians, we all know that links that you access now will be gone in two to five years. It’s important to see these links frozen in time in the Wayback Machine, and then being able to have that reference in Wikipedia.”
Damen said it’s critical to not only fix links to books, but also to add images and attribution for photos on Wikipedia. For instance, a photograph of small copper stones in the pavement in several European countries, signifying the last place where Jewish people lived before they were taken to concentration camps, is a powerful image that can make a page more engaging, he said. (See Wiki page: https://en.wikipedia.org/wiki/Stolperstein)
Kahle’s remarks covered the history, evolving support, and challenges facing libraries. He spoke about the mission of the Internet Archive to provide universal access to all knowledge, and gave an overview of Internet Archive Europe – which has a somewhat different focus.
“The idea [of Internet Archive Europe] is to try to build our collective intelligence using all sorts of interesting tools so we can have better decision making,” Kahle said.
Last November, Beatrice Murch was named Program Manager of Internet Archive Europe. She is working to find open knowledge champions in Europe interested in making information in a variety of languages translated and available in new ways.
“The hope is that Internet Archive Europe can use AI tools to bring collections to life and make them more interesting to the public,” Murch said. “We are trying hard to find the right message to engage partners and make data on the Internet Archive accessible to more people, including those with disabilities.
”The Wiki-Uil in the Netherlands is modeled after the German example, started in 2014. Learn more about the Dutch Wiki Uil awards.
Yesterday, the Internet Archive submitted its response to the record labels’ recent motion, which seeks to add an additional 493 sound recordings to their lawsuit against the Internet Archive for preserving 78rpm sound recordings.
The Internet Archive’s position is clear: the labels have been engaged in a long-running game of “hide-the-ball” and their motion to file a second amended complaint should be denied.
The full response is available here (PDF); the entire docket is here (CourtListener).
Statement from Brewster Kahle, digital librarian of the Internet Archive:
“More than 850 musicians have called on Universal Music Group to drop its lawsuit against the Internet Archive. Instead, the recording industry has decided to aggressively escalate its attack at a time when the Internet Archive’s preservation efforts have never been more vital.”
Learn more about the lawsuit
In 2023, major labels sued the Internet Archive for preserving 78rpm sound recordings. Learn more about the lawsuit, and why the Internet Archive is fighting back:
Rhapsody in Blue stands as an iconic piece of American music with riveting orchestration, and a cultural footprint that reflects the modernity of the early 20th century. Beyond its artistic merits, the composition has provided numerous cultural touchstones, including its usage as the theme for United Airlines commercials, score backing for films such as “Fantasia 2000,” and countless memorable recorded performances, including a personal favorite by Leonard Bernstein. Among these recordings is a significant one performed by George Gershwin himself at the piano, with accompaniment by the Paul Whiteman Orchestra.
Recorded on June 10, 1924, and released that October, this version is not just historic for its timing, produced shortly after the piece’s premiere in February of the same year, but also for its details. While today’s audiences might not find it unusual, the phenomenon of a composer or musical artist performing their own work is rare in the history of human experience. Until the late 19th Century, the only way to experience music was in a live setting. By 1924, it had become more and more commonplace to experience music through commercially available recordings. When listening to the 1924 recording by Gershwin, listeners today have a direct auditory link to the piece’s 1924 inception. This is in stark contrast to classical pieces by composers like Mozart, Beethoven, and Bach, who never had the opportunity to record their works. Our understanding of these compositions is shaped by interpretations that are decades or centuries removed from their original creation. Yet, Gershwin’s personal interpretation of his composition offers a unique connection to the moment of its creation, allowing us to hear the piano played with the intensity Gershwin intended. It invokes a feeling of closeness to a time long removed from the current moment.
The accessibility of Gershwin’s 1924 recording is enhanced by its passage into the public domain. Such accessibility enriches our cultural heritage and allows for a deeper understanding of the moment in which it was produced. It is not some far-off German or French musical masterpiece, but a living document in which we can hear the direct influence of the composer. This direct access to Gershwin’s performance is an invaluable resource, providing a rare auditory bridge to the past. So, the next time you listen to “Rhapsody in Blue,” consider choosing the 1924 version performed by Gershwin. Imagine the uniqueness of that experience and the profound connection to history it offers, replicating the original sound and transporting us to the moment of a bygone era.
The following guest post from digital humanities scholar Nichole Misako Nomura is part of our Vanishing Culture series, highlighting the power and importance of preservation in our digital age. Read more essays online or download the full report now.
Punch cards are a fascinating binary data storage format that aren’t just history—they’re still used by knitting machines today! Thanks to the Internet Archive and other collections, we still have access to historic punch cards, but there are some technical challenges to using them in the format they’re stored in. Meet a few folx working on those challenges.
Punch card computation—the good old days, or the bad old days, depending on who you talk to—lives firmly in the land of “the old days” for most—a piece of history, with pedagogical and nostalgic benefit—but it’s alive and well in the textile world.
Histories of computing frequently point to the Jacquard loom as the example of the “first” code, used to create fabric in a variety of patterns—like this 1839 commemorative portrait of the Jacquard loom’s inventor, J.M. Jacquard: https://www.loc.gov/pictures/item/2002737214/. These looms use punch cards to lift warp threads above or below the weft, allowing for the mechanized creation of non-repeating patterns across the loom. (https://americanhistory.si.edu/collections/nmah_645517)
While the Jacquard loom gets all the attention for being the first code, the punch card knitting machine transitioned from being a Jacquard attachment on lace and knitting machines in industrial textile production to the kind of local, DIY code that a lot of people in textiles interacted with—many of whom were women. By the 1970s, they were used by people knitting for themselves and their families, for take-home piece-work, and in textile factory settings. The punch card machine was eventually replaced in commercial and, if you can afford it, home contexts by machines that could control individual needles, instead of depending on a punch card’s repeat—but the machines are still in use in a number of hobbyist workshops (like my own!) and are even still in production (albeit much-reduced).
The knitting machines I own share their punch card dimensions (24 stitches wide) with one of the first punch cards (the Hollerith card, used for the 1890 census, was a 24-column punch card). They’re an important piece of computing history—and crucially, one of the few that isn’t only history because a broad community of people, on- and off-line, are still sharing knowledge on how to hack, restore, and use them.
All punch cards are fundamentally digital, even if we don’t generally think of “digital” as a property physical objects can have. It is only recently that our associations of computing with “the cloud” and other ephemeral metaphors have superseded the fundamentally physical processes that support computation. Working with knitting machine punch cards reminds me that the cloud is a metaphor, and lets me own and manipulate my code in a way I find both challenging and creatively liberating.
The coolest thing about knitting punch cards is that they really are just sequences of “yes” and “no”—and that information is actionable in a wide variety of machines, all of which perform different functions based on that information. Some machines can knit two different colors at once—one color is “yes,” and the other is “no.” Others can skip the stitches marked as “no.” Some machines can make tuck or slip stitches, and others still do something called “weaving,” a variation on the aforementioned two-color knitting. The information encoded by these punch cards, regardless of the actual dimensions of the cards, is interoperable across most machines—and when it is not, it is because the number of holes in the punch card doesn’t permit the same numeric repeat (30 and 24 are divisible by a similar, but not identical, set of numbers).
There are a lot of punch card knitting patterns stored on the internet, found in multi-purpose archives like the Internet Archive and in countless community-hosted Google Drives. Unlike a pattern written for hand-knitting, these punch cards are not, strictly-speaking, usable in the format they are stored in. While I could knit a sweater from a set of directions that look like knit 1, purl 40 from an image, working with images of punch card knitting patterns requires a different workflow—one that, counterintuitively, is challenging because of the digital nature of the punch card itself.
Digitizing the already-digital
Knitting machine punchcards are relatively easy to digitize in a way that preserves the information, but relatively difficult to digitize in a way that makes the transition back from stored-on-the-computer to stored-in-physical-material feasible. It is entirely possible to recreate a punch card using an image—by hand, laboriously, with a physical hole punch. (Image: https://archive.org/details/handypunch/HandyPunchDirections/mode/2up) Usually I work row-by-row, with a ruler across the image, to make sure I’m putting holes in the right spots and chanting things like “3 yes, 1 no, 3 yes, 4 no” in repeating patterns. It is error-prone, but consistent with how generations pre-internet worked with these patterns—translating an image in a book or magazine into binary data of “punch this, not that.”
However, those with more patience for debugging than patience for tedious card-punching have been experimenting with a variety of methods that allow for computer-controlled punching—or, more often, cutting that imitates punching. The Cricut is the standout piece of hardware here, although any machine that can precision cut paper using code will do. These machines, called CNC machines (CNC stands for “computer numerical control”), can have laser or blade attachments, and they work the same way as the massive plasma cutters used for cutting steel. A layer of software, which can be open-source or proprietary, translates an image stored as a SVG (scalable vector graphic) into strings of numbers that control the cutting head.
SVGs aren’t that hard to generate off of images; the challenge here is generating an SVG off an image that actually fits in a punch card knitting machine. There is exactly one spot a hole can go that will work with the dimensions of a knitting machine, and unfortunately, low-quality scans (even pretty-good quality scans) are often too noisy to make it possible to blow up the image and then cut out all the dark spots. I tried, and was rewarded with a punch card that jammed, ripped, and complained loudly for several rows before I gave up. With higher-quality scans, this one-to-one kind of reproduction might work—but only for the machine the punch card was originally designed for. So there’s an incentive to extract the information in those punch cards in a way that is not tied to the specific dimensions of one knitting machine or another. Knitting magazines frequently turned to standardized grid formats for this, preserving the information (“yes, no, yes, yes, no”) but not the specific dimensions of any given punch card.
I work with punch cards in my home workshop for fun, but I’m also fortunate enough to work with them at Stanford’s Textile Makerspace, where Quinn Dombrowski has been teaching data visualization using textiles on an assortment of knitting machines, looms, and sewing machines. Quinn’s colleague Simon Wiles, a Digital Scholarship Research Developer at Stanford’s Center for Interdisciplinary Digital Research, has worked on a computer-vision approach for converting images of punch cards into data that could be used to generate new physical punch cards. He previously worked on an incredible digitization effort on behalf of the Stanford Libraries to digitize their player piano rolls, which posed related technical challenges, so knitting-machine punch cards seemed like a challenge right up his alley.
When I asked Simon to describe his ideal digitization and preservation workflow for knitting machine punch cards, he said something that surprised me—that the encoded information preserved in magazines and books might be a better starting place than the punch cards themselves, depending on the goals of the project. It’s really hard to scan a punch card well. He pointed out that all sorts of things happen to physical punch cards that make them harder to digitize—they get bent or torn (and in the case of the player piano rolls he’s worked on, people repair and modify them in a variety of ways)—all of which are interesting material information about use, but which pose challenges for computer vision. The question of what to do with a hole that has been taped over is not only a creative decision, but also a technical one: will the scan be able to capture that? Do we introduce a new character to represent the tape in the encoding? Not that magazines are foolproof, he stresses—there are plenty of challenges in digitizing shiny paper, especially if one is trying to do it quickly or automatically.
Regardless of source material, Simon stresses the importance of high-quality scans: “From the point of view of posterity: the scan quality is really important—preserve it the best you can: things that are difficult to parse now will only get easier to parse in the future.”
Punch Card Encoding
Storing the parse—and circulating that information without having to repeat the process of either manual or computer-vision-assisted encoding—relies, at the moment, on community-supported infrastructure.
The format accepted by Brenda A. Bell’s generator, which generates SVGs for a given punch card style based on a user’s plain text file, has become one of the de facto encodings for this information as a .txt file encoded in ASCII—a way to archive and share punch cards that skips over the limitations of image-based archiving, even as it requires more upfront investment in labor. See image below for an example of what this looks like.
Text files are a lot smaller than images, and can be stored easily on both personal hard drives and cloud storage. There are many community-run Google Drives that act as repositories for these punch cards. As far as storing and circulating go, the ASCII format accepted by Bell’s generator offers a lot in terms of flexibility—allowing us to quickly remix, edit, and modify punch card patterns using lightweight, open-source software, even if the current format decontextualizes the information from its original conditions of use. Simon pointed out that a standardized metadata structure could do a lot there—maybe a standardized plain-text header—and I imagine what I could do with a corpus of punch card encoding linked to metadata about its provenance and digitization and to source images stored somewhere like the Internet Archive. What would we learn about knitting and textile history? What creative remixes would be possible?
Punch cards preserve the past and future
Knitting punch cards are an important part of any feminist computing history, and surprisingly resilient. They’re interoperable across machines with the same repeat, can be stored as physical (but still fundamentally digital) copies without worrying about hard drives going bad or requiring ongoing power consumption, and are also, in the age of seemingly-endless proprietary software and terms and conditions, refreshingly punk, in a minimal computing, open-source sort of way. How many people actually read the source code of the open-source software they use? Punch cards are the source, in something so fundamentally binary that fluency is not hard to come by. (Fluency in binary for almost all other tasks is nearly impossible.) I can repeat a row as many times as I wish. I can change whether my machine ignores the 1s, knits the 1s, purls the 1s, etc. I can perform subsequent operations on the punch card’s outputs with manual manipulation. And I own it. I own my knitting machine, can take it apart and repair it without violating some terms of service, and can hack and modify it and my punch cards to my heart’s content.
In a dream world, we’d have naming conventions or databases that let us link the .txt files to their corresponding stored images, in a system that balances the practicalities of storage and future use with the incredibly rich history available to us in the images. Punch card archiving supports an active, developing space where folx continue to develop computational and coding expertise in a variety of formats and ways—from working with mathematical modeling software to generate new punch cards to working out new designs with a hole punch and the memory cartridges at their machine. Our digitization and archiving practices can help us better understand the history of computing at the same time as they support an ongoing community working in creative computation. The Internet Archive and other community archives—which Simon says “are our best hope against enclosure”—don’t only preserve history, they enable communities to continue using and developing our technological resources.
About the author
Nichole Misako Nomura has a PhD from Stanford in English and an MA in Education, and studies digital humanities pedagogy. She’s currently an Associate Director at the Stanford Literary Lab, a digital-humanities research collective, and a lecturer in the Stanford Department of English.
Every four years, before and after the U.S. presidential election, a team of libraries and research organizations, including the Internet Archive, work together to preserve material from U.S. government websites during the transition of administrations.
These “End of Term” (EOT) Web Archive projects have been completed for term transitions in 2004, 2008, 2012, 2016, and 2020, with 2024 well underway. The effort preserves a record of the U.S. government as it changes over time for historical and research purposes.
With two-thirds of the process complete, the 2024/2025 EOT crawl has collected more than 500 terabytes of material, including more than 100 million unique web pages. All this information, produced by the U.S. government—the largest publisher in the world—is preserved and available for public access at the Internet Archive.
“Access by the people to the records and output of the government is critical,” said Mark Graham, director of the Internet Archive’s Wayback Machine and a participant in the EOT Web Archive project. “Much of the material published by the government has health, safety, security and education benefits for us all.”
The EOT Web Archive project is part of the Internet Archive’s daily routine of recording what’s happening on the web. For more than 25 years, the Internet Archive has worked to preserve material from web-based social media platforms, news sources, governments, and elsewhere across the web. Access to these preserved web pages is provided by the Wayback Machine. “It’s just part of what we do day in and day out,” Graham said.
To support the EOT Web Archive project, the Internet Archive devotes staff and technical infrastructure to focus on preserving U.S. government sites. The web archives are based on seed lists of government websites and nominations from the general public. Coverage includes websites in the .gov and .mil web domains, as well as government websites hosted on .org, .edu, and other top level domains.
The Internet Archive provides a variety of discovery and access interfaces to help the public search and understand the material, including APIs and a full text index of the collection. Researchers, journalists, students, and citizens from across the political spectrum rely on these archives to help understand changes on policy, regulations, staffing and other dimensions of the U.S. government.
As an added layer of preservation, the 2024/2025 EOT Web Archive will be uploaded to the Filecoin network for long-term storage, where previous term archives are already stored. While separate from the EOT collaboration, this effort is part of the Internet Archive’s Democracy’s Library project. Filecoin Foundation (FF) and Filecoin Foundation for the Decentralized Web (FFDW) support Democracy’s Library to ensure public access to government research and publications worldwide.
According to Graham, the large volume of material in the 2024/2025 EOT crawl is because the team gets better with experience every term, and an increasing use of the web as a publishing platform means more material to archive. He also credits the EOT Web Archive’s success to the support and collaboration from its partners.
Web archiving is more than just preserving history—it’s about ensuring access to information for future generations.The End of Term Web Archive serves to safeguard versions of government websites that might otherwise be lost. By preserving this information and making it accessible, the EOT Web Archive has empowered researchers, journalists and citizens to trace the evolution of government policies and decisions.
More questions? Visit https://eotarchive.org/ to learn more about the End of Term Web Archive.
Lights, camera, preservation! On a star-studded evening at the Internet Archive, we rolled out the red carpet to honor the creative works from 1929 and the sound recordings from 1924 that entered the public domain in 2025. And what better way to celebrate than with a glamorous, Oscar-inspired soirée?
Guests arrived in true 1920s fashion, riding in a vintage convertible before stepping onto the red carpet, where they were met by the spirited Raining Chainsaws street theater troupe, who transformed into a fleet of eager, old-time paparazzi—flashing cameras, barking questions, and adding a touch of whimsy and Hollywood magic to the night.
📸 Check out photos from the red carpet!
Inside the Internet Archive, attendees sipped on French 75s and Old-Fashioneds, classic cocktails that transported us back to the final, glittering moments of the Roaring Twenties. The theme of the night? 1929—the year of the very first Academy Awards—and we honored this cinematic milestone with an evening of film, history, and remixing of the past.
🎞 Lecture by George Evelyn on Disney’s The Skeleton Dance Animation historian George Evelyn enlightened the audience with a viewing of The Skeleton Dance, the first of Disney’s Silly Symphonies. With its pioneering use of synchronized sound and animation, the 1929 short was a perfect reminder of how creativity from the past continues to shape the present.
🎬 Public Domain Film Remix Contest Screening What happens when today’s creators remix yesterday’s masterpieces? Our Public Domain Film Remix Contest showcased the most inventive reinterpretations of public domain classics, where old Hollywood met modern storytelling in unexpected and thrilling ways. View all the winners, honorable mentions and submissions from this year’s contest.
👀 Watch the livestream of the night’s festivities
As the evening came to a close, guests toasted to the future of open culture, celebrating the power of preservation, creativity, and the public domain. Thank you to everyone who joined us for this dazzling night of history, cinema, and community!
We’re thrilled to unveil the creativity of our top three winners and three honorable mentions in this year’s Public Domain Day Film Remix Contest. These remarkable films not only reimagined and transformed public domain works but also demonstrated the boundless potential of remixing creative works to create something new.
Watch the winning entries & honorable mentions below. Renowned film archivist Rick Prelinger returned to lead the jury, comprised of film professionals and enthusiasts including Simone Elias, Lara Gabrielle, BZ Petroff, and Theo Unkrich, offering insightful commentary on each selection and its standout qualities.
From Rick: The jury was deeply impressed by Queline Meadows’s inspired mix of movies, images, music and text woven into a subtle and emotionally affecting video expressing a strong sense of nostalgia and the irretrievable passage of time.
Second Place: “The Archive Boogie” by Samantha Close
1929 was a great year for the movies! Filmmaker Samantha Close expresses both the breadth of 1929’s production and the eternal bounty of the public domain, using images from 1929’s films and public domain images from elsewhere and elsewhen.
Meyer’s crowdpleasing film features the daring, dazzling “It Girl,” Clara Bow, who lights up the screen in more ways than one in this Sapphic love story.
Honorable Mention – History: “Moving Pictures Aren’t What They Used to Be” by Jeremy Floyd
Jeremy Floyd’s enjoyable piece pays tribute to an uninhibited period of filmmaking — Hollywood before the passage of the restrictive Production Code, when movies were filled with roguish suggestion and undisguised violence.
Honorable Mention – Home Movies: “Hoffman’s Honeymoon” by William Webb
Of all film genres, home movies are the most numerous yet the least seen and known. Webb’s engaging video brings them into the foreground, adding voices from dramatic films in the public domain, to build a goofy but endearing narrative.
Honorable Mention – Live Action: “The Wayback Machine” by DIEGO DIAZ & CAN SARK
Diaz and Sark’s film is an audacious and yes, dopey exploration of the essential greatness of Internet Archive and the dread near-infinity of copyright.
Lights, camera, action! It’s time to roll out the red carpet and celebrate Public Domain Day, Oscar-style!
On Wednesday, we’re honoring all the legendary works that have entered the public domain in 2025. And what better way to do it than with a glamorous, Hollywood-inspired twist?
Public Domain Day Celebration at the Internet Archive ⏰ 6pm – 10pm 📍 Internet Archive, 300 Funston Avenue, San Francisco 🎟️ $15 – REGISTER NOW. No one will be turned away for lack of funds.
This year, we’re honoring 1929 — the year of the very first Academy Awards, held at the historic Roosevelt Hotel in Hollywood, CA. So put on your finest attire and get ready for an Oscar Award winning evening.
Sip on a classic French 75 or an Old-Fashioned as we savor the final moments of the Roaring Twenties.
Lecture by George Evelyn on Disney’s Silly Symphonies – “The Skeleton Dance” Join us for an insightful lecture by Animation Director George Evelyn as he explores Disney’s groundbreaking 1929 short, The Skeleton Dance, the first installment of the iconic Silly Symphonies series. Discover how this eerie, yet charming animation set the stage for the whimsical, music-driven cartoons we know and love today!
Screening of Our Film Mash-Up Winners Stick around for the Film Mash-Up competition winners, showcasing creative, mind-blowing reinterpretations of classic public domain works. From quirky edits to unique remixes, you won’t want to miss these inventive new takes on timeless films!
Don’t miss this dazzling night of history, cinema, and celebration!
If you’re unable to attend in person, we will also be hosting a virtual celebration on January 22nd at 10am PT.
Public Domain Day Celebration at the Internet Archive ⏰ 6pm – 10pm 📍 Internet Archive, 300 Funston Avenue, San Francisco 🎟️ $15 – REGISTER NOW. No one will be turned away for lack of funds.
Over the last few years we have seen many new characters enter the public domain including Winnie-the-Pooh in 2022, Mickey Mouse in 2024, and now, Popeye in 2025! The character emerged from a comic strip called Thimble Theater, which was started in 1919 and originally centered around the characters Ham Gravy and Olive Oyl. Popeye made his first appearance in the series as a minor player in early 1929, and as his popularity grew, he later became the central focus of the comic.
Let’s take a look at who Popeye was as a character in 1929:
In his very first appearance, Popeye shows off his thorny side by retorting Castor Oyl’s question with a sly remark about being a cowboy. The strip also shows him in a traditional all white sailor get-up that does not reflect his later appearance.
Popeye throws his first ever punch. This time against Ham Gravy, one of the main characters of the strip at this point. The title, “That Sailor’s No Gentleman”, is indicative of Popeye’s rough and tough demeanor that would come to define the character.
After being shot repeatedly nearly a month earlier, in May 1929, Popeye reemerges full of bullet holes to knock down a foe. His displays of super strength do not originate from spinach, but possibly from rubbing the head of the Whiffle Hen (as seen on May 16, 1929).
Olive Oyl displays her first inclinations of romantic interest toward Popeye stating she would like to give him a kiss. The two do not become romantically involved in 1929, but the seeds were planted early.
This strip sees Popeye leave until August. However, his departure is not even the main appeal of the strip as it instead focuses on Olive Oyl’s purchase of new clothing. This focus and Popeye’s long absence, he is gone for all of July, thus implies that he was not meant to be a long lasting character, but only around temporarily.
Following over a month-long absence, Popeye returns to help Castor Oyl determine if Olive’s new boyfriend is only there for her money. His return indicates his overwhelming popularity with the public that was soon to transpire into his status as unchallenged main character of the strip. The title of this strip too foreshadows this shift being titled: Popeye’s The Man.
Olive Oyl displays her first show of affection to Popeye with a kiss. Though this was a mistake as she believed Popeye to be someone else. Despite this, it is yet another early indicator of their soon to be romance.
Popeye and Castor Oyl set off to locate Castor’s newly purchased brass mine. Their duo pairing indicates Popeye’s increased status and stature within the strip as Castor was the undeniable main character of the strip up to this point. Popeye’s appearance here again followed a brief absence from the strip dating back to September 30, 1929.
Popeye and Castor discover that where the brass mine ought to be is instead a farmer. Popeye implores Castor to allow the farmer to stay on the land, thus showing off his tender heart. Notably this strip takes place just two days before Black Thursday, the start of the Wall Street crash of 1929.
This strip shows off a bit more of Popeye’s peculiar dialect and his penchant for curving authority. In the strip he asserts that he is only going to jail because Castor has implored him to.
The title of the panel, “That Jailer’s No Postage Stamp”, also appears to be a humorous play on odd dialects installing postage stamp in lieu of “sap”. In 1920s slang, sap referred to a foolish or gullible person. The title’s swapping of the two terms is reflective of Popeye’s own tendency to swap out words with similar meaning as a postage stamp and sap are both sticky.
Another display of Popeye’s superhuman strength as he rips the bars off the jail cell.
Throughout 1929, Popeye not only showcased his superhuman strength and distinctive wardrobe but also his unique dialect and a characteristic phrase, “blow me down.” These foundational elements of his character, present from his very inception, have now entered the public domain. As we continue to engage with and reinterpret Popeye in modern contexts, there are some complexities.
Jennifer Jenkins, director of Duke Law’s Center for the Study of the Public Domain, explains the following in regards to character copyrights in a post from 2025:
“First, under US copyright law, anyone is free to use characters as they appeared in public domain works. If those characters recur in later works that are still under copyright, the rights only extend to the newly added material in those works, not the underlying material from the public domain works—that content remains freely available.
Second, with newer versions of characters, copyright only extends to their features that qualify for protection. It is not enough for the new material to be different. The features must be “original, creative expression,” meaning that they were independently created (as opposed to copied from somewhere else) and possess at least a modicum of creativity. Mere “ideas” such as generic character traits are not copyrightable. Nor are “merely trivial” or “minuscule” variations added to the original characters. In addition, using commonplace elements that have become standard or indispensable (copyright law calls these “scènes à faire”) is not infringement.”
As beloved characters enter the public domain, modern creators can give them a new gloss, recontextualizing them for a new audience. One memorable example is a 2023 horror movie starring a much darker vision of Winnie the Pooh: “Blood and Honey.” We look forward to seeing what modern reinterpretations of Popeye arise, now that his fundamental character traits belong to everyone as part of the public domain.
Disney’s classic animated short, “The Skeleton Dance,” is now in the public domain (Duke Law). Why is that such a big deal? Watch as Internet Archive’s Sean Dudley, a researcher specializing in the public domain, takes viewers on a tour of what makes “The Skeleton Dance” special, and why the film being open to remix and reuse is important for creators.
Hi, my name is Sean, and I’m a researcher with the Internet Archive. One of the most iconic pieces to become public domain this year was 1929’s “The Skeleton Dance.”
This Disney short is revolutionary.
Its synchronization of music and animation still holds up. Primarily animated by Ub Iwerks, the short feature skeletons turning into Lovecraftian monsters and getting down to some really cool beats.
This was in no small part thanks to Carl Stalling, who would later become famous for doing a lot of Looney Tunes music. And really being accented by the “Mickey Mouseing” effect of timing the animation to the music.
The beauty of this short is that it’s already building on the public domain with the music that it’s utilizing and taking inspiration from previous artists like Thomas Rowlandson for the skeleton designs.
And now because it’s public domain, you are able to remix, reuse, or do whatever you want with it. Because it’s ours. It belongs to all of us.